- Finalist
- Excellence in Narrative
- Honorable Mention
- Audio
- Seumas McNally Grand Prize
June 7, 1995. 1:15 AM.
You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here?
Gone home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.
Go home again.
"Gone Home is the greatest video game love story ever told." The New York Times
"Epic, personal and revelatory. 5/5" Giant Bomb
"I never expected to see myself—or such a strong reflection of myself and my own life—in a video game. 10/10" Polygon
"A captivating and deeply poignant journey of discovery. 9.5/10" GameSpot
"A remarkable achievement. 9.5/10" IGN
"As a statement that games can express emotionally resonant stories, Gone Home is a triumph. 9/10" EDGE
" I could cry—did cry—with the relief of knowing a game like this even exists." Kotaku